Arcane Bust

As my last project for the semester, I decided to try my hand at creating a bust in the style of Arcane! The main focus was to learn the workflow for stylized texturing, and how to balance handpainting the textures vs using generators and filters. I feel like I managed pretty well! I tried to limit myself to a tri count of 10k and 2k textures, which worked just fine. The face was modeled with animation in mind, so the eyes are a separate mesh and the mouth is openable! I'd like to try rigging it one day, but that's going to be some time in the very distant future, I imagine :D